GAMIFICATION TOOLS AS A MOTIVATOR IN TEACHING ENGLISH
PDF (Українська)

Keywords

гейміфікація
навчання англійської мови
мотивація
ігрові елементи
ІКТ gamification
English language learning
motivation
game elements
ICT

How to Cite

ШЕЛУДЧЕНКО, С. Б., & КОРЕНЬ, А. М. (2024). GAMIFICATION TOOLS AS A MOTIVATOR IN TEACHING ENGLISH. ACADEMIC STUDIES. SERIES “PEDAGOGY”, (2), 44-50. https://doi.org/10.52726/as.pedagogy/2024.2.7

Abstract

The article deals with the gamification strategy to increase the motivation in as a class. Gamification is treated as an activity that follows definite rules and teaches students to win and lose alike. It has been acknowledged that gamification can positively affect the educational environment of the ELT classroom. Gamification is associated with the application of gaming elements, methods and techniques. Gamification has been proved to be a tool that assists in recording the progress and feedback. The studies, conducted in the sphere under discussion, have been introduced and the necessity to investigate gamification the context of ELT classroom has been emphasized. The issue of combining gamification and ICT has been accentuated. The role of gamification toimprove soft skills has been highlighted. The integration of gaming elements also allows learning experiences to be moreeffectively tailored to individual student needs by educators. The notion of a game in the context of gamification is presented. The influence of gaming techniques has been admitted, especially to realise the goals and motivate students efficiently. By integrating gaming elements with ICT tools, diverse learning styles can be effectively catered to, and learning outcomes can be optimized, emphasizing the active engagement of students throughout the educational process. The necessity to implement gaming elements has been argued in its relevance to teaching and learning English. The notion of the motivating environment has been established. Some key advantages of gaming techniques have been enumerated and the issues of scores and points have been illustrated. A study shows some practical ways to apply gamification in the ELT classroom when using ICT. The article mentions thematic games and online platforms. It shows importance to use gamification as a system in order to avoid risks and improve learning English.

https://doi.org/10.52726/as.pedagogy/2024.2.7
PDF (Українська)

References

Creative Ways To Use Skype In The Classroom. eLearning Industry. Режим доступу: https://www.google.com/amp/s/elearningindustry.com/5-creative-ways-use-skype-in-the-classroom/amp

Adaya Press – Open Access Publishing. Режим доступу: https://www.adayapress.com/wp-content/uploads/2019/07/RTB9.pdf

Al-Dosakee, K., & Ozdamli, F.(2021). Gamification in Teaching and Learning Languages: A Systematic

Literature Review. Revista Romaneasca pentru Educatie Multidimensionala, 13(2), 559-577. https://doi.org/10.18662/rrem/13.2/4364. DSpace Home. Режим доступу: http://ekhsuir.kspu.edu/bitstream/handle/123456789/19147/Ураткіна%20кваліфікаційна%20робота.pdf?sequence=1&isAllowed=y

Games vs Game-based Learning vs Gamification – Upside Learning. Upside Learning. Режим доступу: https://www.upsidelearning.com/infographic/games-vs-game-based-learning-vs-gamification/

India S. P. The Importance of Gamification in Education. Medium. Режим доступу: https://squarepandaindia. medium.com/the-importance-of-gamification-in-education-cfa5f9a0c75e

Myryivska Y. Гейміфікація уроку англійської мови як засіб підвищення ефективності навчання в умовах он-лайн навчання. ResearchGate.net. Режим доступу: https://www.researchgate.net/publication/351358480_Gejmifikacia_uroku_anglijskoi_movi_ak_zasib_pidvisenna_efektivnosti_navcanna_v_umovah_on-lajn_navcanna

Nalyvaiko, O., Zhukova, O., Ivanenko, L., Shvedova, Y., & Nekrashevych, T.(2021). Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle. Revista Romaneasca pentru Educatie Multidimensionala, 13(4), 17-30. https://doi.org/10.18662/rrem/13.4/468

What is gamification? | BI WORLDWIDE. BI WORLDWIDE. Режим доступу: https://www.biworldwide.com/gamification/what-is-gamification/

Yaroshenko, O., Kokorina, L., Shymanovych, I., Naumovska, N., Shchaslyva, N. & Serdiuk, N. (2022). The Modern Principles of Gamification in the Teaching of English as a Foreign Language. Revista Românească pentru Educaţie Multidimensională, 14 (1Sup1), 437–452. https://doi.org/10.18662/rrem/14.1Sup1/560